# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Marble It Up! Ultra Template

game: Marble It Up! Ultra
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Marble It Up! Ultra: 0.2.0 # Version of the world required for this yaml to work as expected.

Marble It Up! Ultra:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ####################
  # Chapter Settings #
  ####################
  medal_types:
    # Choose which types of level completions to count as checks.
    # Enabling a higher tier medal will also enable all tiers below it.
    normal: 0
    silver: 50
    gold: 0
    diamond: 0

  final_chapter:
    # Choose which chapter you would like to be your last logical chapter.
    # The final level in this chapter will be your goal level.
    focus_on_flow: 50
    kick_it_up_a_notch: 0
    show_me_what_you_got: 0
    play_for_keeps: 0

  bonus_arc_chapters:
    # Determine whether or not to include chapters in the Bonus Arc as part of your multiworld.
    # Bonus Arc chapters will require Gold Completion Medal items to access, which will be added to the multiworld if this option is enabled.
    # All other unlock criteria, such as medals available and how many medals per chapter unlock, will be the same as chapters in the Ultra Arc.
    # NOTE: This option will automatically be disabled if you are not playing with Gold Medal completions or above.
    disabled: 50
    keep_on_rolling: 0
    the_way_of_the_marble: 0
    keep_your_cool: 0
    challenge_accepted: 0

  ##################
  # Medal Settings #
  ##################
  medals_per_chapter:
    # Determine how many Completion Medals are needed to unlock each chapter.
    # (Chapter 2 will always require 5 medals to unlock.)
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 5
    # Maximum value is 8
    8: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-5-8: 0 # random value between 5 and 8

  extra_medals:
    # Determine how many extra Completion Medals per enabled chapter to add to the item pool.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 5
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-5: 0 # random value between 0 and 5

  #################
  # Trap Settings #
  #################
  trap_percent:
    # Determine a percentage of junk items in the item pool to replace with traps.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  addtimetrap_weight:
    # This trap will instantly add 5 seconds to your current time.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  cosmetictrap_weight:
    # This trap will randomly shuffle what cosmetics your marble is wearing.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  #################
  # Game Settings #
  #################
  enable_blast:
    # Allow the ability to Blast behind a useful item.
    # NOTE: Logic is NOT written with Blast in mind.
    'false': 50
    'true': 0

  treasureboxsanity:
    # Enables collecting Treasure Boxes as checks.
    # NOTE: Some Treasure Boxes require intentional death to collect. Be mindful of this if you are enabling Death Link.
    'false': 50
    'true': 0

  death_link:
    # When you die by falling out of bounds, everyone dies. The reverse is also true.
    'false': 50
    'true': 0

  death_link_amnesty:
    # How many deaths it takes to send a Death Link.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-20: 0 # random value between 1 and 20

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
